Integers, squares and powers, fractions, decimals and percentages, place value, rounding and estimating, ratios, rates and modelling (with Year 8 rates, percentage change and money models). Compare and calculate with integers; squares, roots, prime factors, HCF and LCM; equivalent fractions and conversions; the four operations with fractions and percentages; then negative fractions and decimals.
Each lesson works two ways. Students can work through the online tutorial at their own pace (it checks their answers and saves their progress in their browser), or you can teach it to the whole class from the slides, then send students into the tutorial for the Modify and Make steps.
Every lesson guide has plain-language notes, the answers to every check, a solution for every task, and slides and a worksheet for Waypoints Prepare. These guide pages are not linked from student pages, but they are not secret either: keep printed Teacher editions for answers you do not want students to find.
Whole-course cheat sheet: Open to print (every command, grouped by unit: a handout for the final challenge)
Numbers below zero: which is less, and how adding and subtracting move along the line.
The integers are the whole numbers, zero and the negative whole numbers: …, −3, −2, −1, 0, 1, 2, 3, … On a number line, negatives sit to the left of zero.
Two ideas carry the unit:
Temperatures, heights above and below sea level, money owed and changes in a score all use negatives. In algebra, every table of values with negative inputs, and every graph in four quadrants, needs these two ideas.
integer: a whole number, zero, or a negative whole number. negative: below zero. less than (), **greater than** (): the wide end of the sign faces the greater number. further from zero: the size without the sign (later, the absolute value).
Cheat sheet: Open to print (A4, with board pictures) · Markdown
Square numbers and square roots, exponent notation, prime factor trees, and the highest common factor and lowest common multiple.
A square number is a number times itself, the area of a square with that side: . The square root goes back to the side: . A number that is not a perfect square still has a root between two whole numbers: , so is between 6 and 7 (about 6.6).
Exponent notation is short for repeated multiplication: . The base (2) is multiplied; the exponent (5) counts how many times.
Every whole number above 1 is a product of primes in exactly one way. A factor tree finds it: split into factor pairs until every branch is a prime, then write it with exponents, . Two factorisations side by side give the HCF (the primes they share) and the LCM (all the primes, shared ones once): for 12 and 18, the HCF is 6 and the LCM is 36.
Squares and roots come back in area and Pythagoras. Prime factorisations make fractions quick: simplifying divides by the HCF, and adding needs a common denominator, the LCM.
square number (perfect square), square root (), base and exponent (also index or power), prime (exactly two factors; 1 is not prime), prime factorisation, factor tree, highest common factor (HCF), lowest common multiple (LCM).
Cheat sheet: Open to print (A4, with board pictures) · Markdown
Equivalent fractions, fractions as decimals and percentages, their places on the number line, the four operations with fractions and percentages, choosing a strategy, and negative fractions and decimals.
Fractions are equivalent when they name the same amount: multiply or divide the top and the bottom by the same number (). Dividing by the highest common factor gives the simplest form (). A percentage is out of 100 and a decimal counts tenths and hundredths, so one amount has three names: . Divide the top by the bottom for a decimal; × 100 for a percentage.
Every fraction, decimal and mixed numeral has one place on the number line. To find it, split each unit into equal parts (quarters for , tenths for ) and count from zero: right for a positive, left for a negative.
A negative mixed numeral or decimal is a whole number and a part, both below zero: is one unit left of zero and then half a unit further left, so it sits between and . Different names can share a place: .
Calculating comes next. To add or subtract, cut both fractions into the same parts first (a common denominator, the LCM of the bottoms): . To multiply, multiply the tops and the bottoms ( of is ); to divide, count how many fit (). A percentage of an amount is a multiplication too: 15% of 80 is , and 15% off leaves 85%, so . The unit ends by choosing a quick strategy: change the order, change the form (), or split a number.
Scales on thermometers, rulers and graphs are number lines in parts. Ordering mixed fractions and decimals, and later adding and subtracting them, all rest on knowing where each one sits.
fraction, decimal, mixed numeral (): ways of writing numbers between the whole numbers. equivalent: two names for the same number, at the same place on the line.
Cheat sheet: Open to print (A4, with board pictures) · Markdown
Place value columns as powers of 10 and expanded notation, rounding decimals to a given accuracy, and estimating to check an answer.
Each place value column is ten times the one on its right, so each is a power of 10: ones , tens , hundreds , thousands . The exponent counts from 0 at the ones column. Expanded notation writes a number as digit times power of 10, added up: .
To round a decimal to a number of decimal places, find the two numbers with that many places it sits between and take the nearer. Look at the one digit straight after the place: 5 or more rounds up, 4 or less leaves it; halfway rounds up. How much to round depends on the job: to the cent for money, up when you need enough (tins of paint), to what the ruler can show for a measurement.
An estimate rounds each number to its first digit, keeping its size: . Compare it with the exact answer to check it is reasonable.
Place value as powers of 10 leads to scientific notation and to decimals (the columns continue as , ). Rounding and estimating are the checks that catch a decimal point in the wrong place.
power of 10, exponent, place value, expanded notation, decimal place, round, estimate, reasonable.
Cheat sheet: Open to print (A4, with board pictures) · Markdown
Comparing quantities as a ratio, equivalent and simplest ratios, and sharing a total in a ratio.
A ratio compares quantities in a stated order: 2 red to 3 blue is . Part to part (red to blue) is ; part to whole (red to all) is , the same as the fraction .
Two ratios are equivalent when both terms are multiplied (or divided) by the same number: . Simplest form divides both terms by their highest common factor: .
To share a total in a ratio, add the parts (), divide the total by the parts to get one part ($$60 \div 5 = $12$24$ and $$36$). The shares add back to the total.
Ratios are everywhere: mixes, maps and scale models, recipes. They lead to rates, proportion and similar shapes.
ratio, term, part to part, part to whole, equivalent ratios, simplest form, share, scale.
Cheat sheet: Open to print (A4, with board pictures) · Markdown
Comparing two quantities with different units (km per hour, dollars per kilogram), converting rates, and using them to solve problems.
A rate compares two quantities measured in different units: 60 km per hour, $4.50 per kilogram, 80 beats per minute. A ratio compares quantities of the same kind (2 cups to 3 cups). The unit rate is the amount for one of the second quantity: divide the first by the second, and keep both units.
A rate works both ways: total = rate × amount, and amount = total ÷ rate. For speed, distance = speed × time and time = distance ÷ speed. Writing the units in each step (km ÷ km/h = h) shows whether to multiply or divide. Speeds convert with 1 km/h = 1000 m ÷ 3600 s, so divide km/h by 3.6 to get m/s.
Prices, speeds, fuel use, exchange rates and heart rates are all rates. Comparing unit rates is how to find the best buy.
rate, unit rate, per, km/h, m/s, best buy, exchange rate.
Cheat sheet: Open to print (A4, with board pictures) · Markdown
Using fractions, percentages and ratios to model money and measurement problems, and justifying the choices.
Modelling turns a real problem into maths, solves it, and turns the answer back into the situation. Three steps: formulate (what is known, what is unknown, what is the relationship, and which representation: fraction, decimal, percentage or ratio?), solve (estimate first, then calculate efficiently, with a calculator where it helps), and interpret and justify (the answer in the situation's units, sensibly rounded, and why that representation).
For money, a percentage is always of the original amount: profit is a percentage of the cost. Percentages of different amounts do not add: 20% off then 10% off $200 is $200 × 0.8 × 0.9 = $144, not 30% off. For measurement, a mix is shared in parts, and a scale such as multiplies from the drawing to the real thing and divides the other way.
Modelling is where Number meets the real world: shopping, savings, building, maps. The skill that matters is the first step, deciding what the problem is, before any calculation.
A percentage change is a multiplier: up p% is × (1 + p/100), down p% is × (1 − p/100), and one change after another multiplies the multipliers (up 20% then down 20% is × 0.96). Income tax is a model in brackets: each part of the income is taxed at its own rate, so the marginal rate (on the last dollar) is higher than the effective rate (tax ÷ income). The common slips: taking a second percentage of the original amount, and taxing the whole income at the top rate.
Model a problem by saying what is needed (with units), choosing a ratio (same kind of quantity) or a rate (different units), solving, and interpreting the answer in the situation (round paint tins up). Every model makes assumptions (steady speed, no fees, no starting charge); when it disagrees with real life, name the assumption and refine the model, for example fare = $4.20 + $2.10 × km. The common slips: rounding the wrong way for the situation, and blaming correct arithmetic for a model's mismatch.
model, formulate, interpret, justify, representation, profit, markup, discount, scale.
Cheat sheet: Open to print (A4, with board pictures) · Markdown