integer
A whole number, zero, or a negative whole number.
Number Foundations · The words and methods from the lessons, with an example of each.
A whole number, zero, or a negative whole number.
The wide end of the sign faces the greater number. Further left on the line is less.

Subtracting moves the opposite way to adding: subtracting a positive moves left, past zero if it has to.
Adding would move left 3, so subtracting it moves right 3. It gives the same as adding .

The same sign rule as multiplying, because dividing undoes it: check .
A number below zero, to the left of on a number line: five below zero.
The size of a number without its sign. Among negatives, the one further from zero is the lesser: .
Start at the first number. Adding a positive moves right; adding a negative moves left.

Same signs give a positive, different signs a negative. On the line: jumps of ; a negative number of jumps goes the opposite way.

A number times itself: the area of a square with that side. The perfect squares to 144: 1, 4, 9, 16, 25, 36, 49, 64, 81, 100, 121, 144.

Find the perfect squares either side and take their roots. Square decimals to get closer: , so .

HCF: the primes both share. LCM: all the primes, shared ones once. Sharing into equal groups needs the HCF; things lining up again need the LCM.
The number that times itself makes this one: the side of a square with that area. Not half: .
The base (2) is multiplied; the exponent (5) counts how many times. is not .
A number with exactly two factors, 1 and itself. 1 is not prime.
Split into factor pairs until every branch is a prime, then write repeated primes with exponents. Every tree gives the same primes.

A whole number and a fraction. A negative one is both parts below zero: one and a half below zero.
Divide the top and the bottom by their highest common factor. In simplest form (lowest terms) they share no factor but 1.
Percent means out of 100: make the fraction out of 100, or work out the decimal and multiply by 100.

Cut both into the same parts first (a common denominator; the LCM is the lowest), then add the tops. Never add the bottoms.

How many fit? Dividing by a fraction is multiplying by it flipped (top and bottom swapped): .
15% off leaves 85%: × 0.85. 15% on makes 115%: × 1.15. For what percentage, divide and × 100: .

Split each unit into equal parts and count from zero. A negative counts left, and the part counts further from zero, not back towards it.

Multiply (or divide) the top and the bottom by the same number: the same amount, cut into more (or fewer) parts. Adding the same number to both changes the amount.

Divide the top by the bottom. Some never end:
Decimal to percentage: × 100 (0.5 is 50 hundredths, not 5%). Percentage to decimal: ÷ 100.
Put it over 100, then simplify.
Multiply the tops and the bottoms, then simplify. Multiplying by a fraction less than 1 makes smaller.

Of means multiply. Mentally: 10% is a tenth (8), 5% is half of that (4).

Change the order (), change the form (0.75 = 3/4), or split (). Then estimate to check.
The integer sign rules hold for every fraction and decimal. Sign first, then size.
Multiply in any order, pairing friendly numbers; or split a number: .
Each place value column is a power of 10. The exponent counts the zeros, and the ones column is .
The number of digits after the decimal point. To 2 decimal places means to the nearest hundredth.
A quick, close answer from rounded numbers. Round to the first digit and keep the size; then compare with the exact answer.

Round each number to its first digit, keep its size, calculate, then compare with the exact answer.
A number as the sum of each digit times its place value. A column holding 0 adds nothing, so leave it out.

Look at the digit straight after the place. 5 or more rounds up; 4 or less leaves the digit. Halfway rounds up.

Compares quantities in a stated order. The first thing named is the first number.

Divide both terms by their highest common factor (here 6). No number above 1 divides both.
Add the parts, divide the total by the parts to find one part, then multiply. The shares add back to the total.

Part to whole adds the parts: . The part-to-whole ratio matches the fraction .
Multiply or divide both terms by the same number. Adding the same number to both changes the ratio.

A rate compares quantities with different units (km per h, $ per kg); a ratio compares the same kind. 1 km/h = 1000 m ÷ 3600 s: divide by 3.6 for m/s.

Write the units in: km ÷ km/h = h. Then check the size makes sense.
A ratio of the drawing (or model) to the real thing. Each 1 unit on the drawing is 50 units in real life.
One change after another: multiply the multipliers. Up 20% then down 20% is × 0.96.

Each percentage is of a different amount, so they cannot be added: 20% off then 10% off is not 30% off.
The first step in modelling: say what you know, what you need, and how they are linked. Then calculate.
The marginal rate is the rate on the last dollar; the effective rate is total tax ÷ income.
Every model assumes something (steady speed, no fees, no starting charge). When it disagrees with real life, name the assumption and refine the model.
A percentage profit or change is out of the original amount, the cost, not the selling price.