A rule turns each input x into an output y. Choose inputs, work out each output, and write them as a table of ordered pairs (x, y), input first.
A spreadsheet column, a recipe scaled for more people, a taxi meter: each one takes a number in and gives a number out by the same rule, every time.
In the last lesson, a pattern gave a rule. Now we start from the rule. A rule such as y=2x+3 takes an inputx and gives an outputy. A table of values lists inputs and their outputs. Each column is an ordered pair(x,y): input first, output second.
Predict: Read the problem and decide what you think before you try anything. A wrong guess is fine: it shows you what to look for.
Try: Try it on the board and compare the result with your prediction.
Investigate: Work out why it happens, one step at a time.
Modify: Change the problem on purpose and see what happens.
Practise: A few on your own, to check you have it.
Make: Make your own problem using what you have learned. Expect a few tries; that is normal.
Make your prediction first. Help opens once you've locked it in.
PredictRead the problem and decide what you think before you try anything. A wrong guess is fine: it shows you what to look for.
Which pair?
y=2x+3
Pick the input x=4. What output y does the rule give? Which number goes first in the pair?
TryTry it on the board and compare the result with your prediction.
The rule machine
Type an input x and press Put it in. The machine shows the working and adds the pair to the table. Try x=0,1,2,3. Was your predicted pair right?
Try it yourselfYour edits are saved in this browser.
Make a table of at least 4 ordered pairs for y=2x+3.
Use the board. This ticks when you get there.
InvestigateWork out why it happens, one step at a time.
Making a table
Here is how to make a table from a rule.
Worked exampleBefore each step, say what you think comes next.
y=3x−1Make a table of values for this rule, for the inputs 0 to 3.
x=0:y=3(0)−1=−1Choose an input and put it in place of x.
x=1:y=3(1)−1=2Each input gives its own output. Do not use the same number for both.
x=2:y=5,x=3:y=8Work out the rest the same way.
(0,−1),(1,2),(2,5),(3,8)Write each as an ordered pair: input first, output second.
x (input)
0
1
2
3
y (output)
−1
2
5
8
Read Jo's working one line at a time. Which number should come first?
Fill in the table for $y = 4x + 2$.
x (input)
0
1
2
3
y (output)
2
Jo makes a pair for y=2x+1. Click the line where her working goes wrong.
ModifyChange the problem on purpose and see what happens.
New rules and inputs
Negative inputs give sums such as −4+3. Work this one out first: start at −4 on a number line, then move.
The machine now takes inputs from −5 to 5.
Need a hint?
Put −1 in place of x with brackets: 2(−1) + 3.
Try it yourselfYour edits are saved in this browser.
Fill in the table for $y = 3x - 2$. Use the machine to check.
x
1
2
3
4
y
Quick check before negative inputs: what is −4+3?
For y=2x+3, put in at least 3 inputs, including negative ones.
Use the board. This ticks when you get there.
Fill in the table for $y = 10 - 2x$. What happens to the output as the input goes up?
x
0
1
2
3
y
For y=2x+3, which input gives the output 15?
PractiseA few on your own, to check you have it.
Rules and pairs
For y=5x−4, what is the output when the input is 3?
Review: a pattern has 7, 12, 17, 22 tiles in Figures 1 to 4. Write a rule for the tiles s in figure n.
MakeMake your own problem using what you have learned. Expect a few tries; that is normal.
Find the rule
Use what you know from the pattern lesson: how much does the output go up when the input goes up by 1? Then check your rule with both pairs.
Stretch: write a rule of your own, then give a partner two of its pairs and see if they can find it.
Need a hint?
From x = 2 to x = 3, how much does y go up?
Another hint
That is the number in front of x. Then what do you add to make the first pair work?
Write a rule whose table includes the pairs (2,7) and (3,9). Start with y=.
For teachers
Students generate tables of ordered pairs from a rule, keeping input and output separate and in order, including negative inputs and working back from an output (AC9M7A05, node 2). About 45 minutes.
I can make a table of values from a rule by putting in inputs and working out outputs.
I can write ordered pairs with the input first, (x, y).
I can find the input that gives a chosen output.
Before class
Do the Run and Modify boards yourself first. The rule machine shows the substitution for every input (2(4) + 3 = 11): point at it, because it is the habit from the Equations unit.
The progression data names a specific mistake for this step: putting the same value in for both x and y (the pair (4, 4)). The Predict plants it, with the swapped pair (11, 4).
The next lesson plots these pairs as points: errors here carry straight into the graph, so take time over order.
Running the lesson
Predict: take a show of hands. (4, 4) and (11, 4) are the common wrong answers. Ask what each number means.
Run: as students add pairs, ask: which row are your inputs? Which are outputs? Who chose the inputs?
Investigate: model the worked example live. Write the substitution for each input, then the pair, saying 'input first'.
Modify: the quick check (−4 + 3) retrieves adding to a negative from Number Foundations. If several students miss it, do two or three on a number line before the negative inputs. Then ask: where do the brackets go? 2(−3) + 3. Multiplying a negative (2 × −3) is Year 8 work: here the machine shows the result, so read it together rather than teach the rule.
Practise: for the 'which table' question, ask students to check one column of each table with the rule.
Make: compare methods for finding the rule: the jump in y (2) and then the leftover (3).
When students get stuck
A student writes the same number for x and y. Ask: What does the rule do to the input? Fix: Write the substitution with the input in brackets, work it out, and only then write the pair.
A student writes pairs the wrong way round (Jo's mistake). Ask: Which number did you choose, and which did the rule give you? Fix: The one you chose is the input and goes first. Label the table rows 'in' and 'out'.
A student puts an output in as an input when working backwards. Ask: Is 15 the number going in or coming out? Fix: Write the rule equal to the output: 2x + 3 = 15. Then undo the steps, as in the Equations unit.
Stretch and support
Stretch: For y = 10 − 2x, which input gives the output 0? A negative output? What does that say about the line?
Support: Give a two-row table with 'in' and 'out' already labelled, and the substitution started: 2( ) + 3.
Where it leads
Next: plotting the pairs as points. The pairs from a rule like y = 2x + 3 lie on a straight line, and the rule's numbers show in how steep it is and where it starts.
Where it leads in class: filling a spreadsheet column with a formula, and conversion tables (centimetres to inches, dollars to another currency).
What each step is for
which pair?: Committing to a pair before using the machine shows whether students keep input and output separate, and in order.
the rule machine: Putting inputs in one at a time and seeing the substitution makes the table's two rows mean something: what goes in, and what comes out.
making a table: Each output comes from putting its own input into the rule; the pair keeps them together, input first.
new rules and inputs: One change at a time: a rule with subtraction, negative inputs (after a quick check of adding to a negative, from Number Foundations), a rule whose output goes down, and a table that starts from the output.
rules and pairs: Working out outputs, matching a table to its rule and keeping pairs in order, mixed; the review is a pattern rule from the last lesson.
find the rule: Writing a rule that makes given pairs reverses the lesson: from the table back to the rule.
Now you can
Make a table of values from a rule by putting in inputs and working out outputs.