Plot each ordered pair from a rule's table as a point, across first and then up. For a rule like y = 2x + 1, the points lie on a straight line.
A table of numbers hides its pattern; a graph shows it at a glance. Plotting the pairs turns a rule into a picture you can read.
In the last lesson you made tables of ordered pairs from rules. Now you plot them. To plot the point , start at , go across , then up . Then look at the shape the points make.
Make your prediction first. Help opens once you've locked it in.
| 0 | 1 | 2 | 3 | |
|---|---|---|---|---|
| 1 | 3 | 5 | 7 |
How much does go up each time goes up by 1?
| Point | A | B | C | D |
|---|---|---|---|---|
Drag each point from the bottom of the board to its pair. For each one: across first, then up. What shape do they make?
Drag to , to , to and to .
Use the board. This ticks when you get there.
Here is how to plot a rule and describe its graph.

Read Sam's method one line at a time. Which way should he go first?
Sam plots the point . Click the line where his method goes wrong.
Each task loads a new table. Drag to to the pairs, across then up.
A negative x means go across to the left first.
Plot it, then look at the steps between the points.
: drag to , to , to and to .
Use the board. This ticks when you get there.
: drag to , to , to and to .
Use the board. This ticks when you get there.
: drag to , to , to and to .
Use the board. This ticks when you get there.
: drag to , to , to and to . Is it a straight line?
Use the board. This ticks when you get there.
The points of a rule lie on a straight line through , and . Where is the next point, at ? Give its .
Review: for , what is the output when the input is 2?
Choose where your line starts. Then place the other points so the line goes up 3 for each step to the right.
Stretch: what rule gives your points? Check it with all three.
Put A anywhere. Then B is 1 across and 3 up from A.
C is 1 across and 3 up from B.
Place , and (left to right) on a straight line that goes up 3 for each step right.
Use the board. This ticks when you get there.
Students plot ordered pairs from a rule's table, across then up, see that rules adding the same amount each step give straight lines, and describe the line (AC9M7A05, node 3). About 45 minutes.
Open the teacher guide: answers, solutions, slides and a worksheet.
Do the Run and Modify boards yourself first. Points start in a row at the bottom of the board and snap to the grid; students drag each to its pair.
Students should be able to plot points in all four quadrants (Year 6). The new move is reading a table as points and seeing the line: a rule that adds the same amount for each step right always gives a straight line. The last Modify task (y = x × x) is a non-example: the steps change, so the points curve.
Describing the line ("up 2 for each step right, crossing the y-axis at 1") is exactly what m and c will name in the next unit.
Stretch: Plot y = 2x + 1 and y = x + 3 on the same grid. Where do they meet? What does that point mean for both rules?
Support: Give the table with the pairs already written, and a printed grid. Plot two points together before students plot the rest.
Next: graphs of real data, where the points come from measurements, not a rule. Later in the course, the line's steepness and starting point get names: m and c in y = mx + c.
Where it leads in class: science graphs from experiments, and line graphs in any subject.