← Teacher guide

Tables from rules

Students generate tables of ordered pairs from a rule, keeping input and output separate and in order, including negative inputs and working back from an output (AC9M7A05, node 2).

Linear relations · Rules, tables and graphs · about 45 minutes · Open the student lesson

Classroom resources

Load these into Waypoints Prepare: choose Load URL and paste the copied address, or download the file and import it. In Prepare, the worksheet's Teacher edition shows the answers; the student copy hides them.

Students will be able to

Timing

Predict and Run 8 min · Investigate 12 min · Modify 15 min · Practise and Make 10 min

Before class

Do the Run and Modify boards yourself first. The rule machine shows the substitution for every input (2(4) + 3 = 11): point at it, because it is the habit from the Equations unit.

The progression data names a specific mistake for this step: putting the same value in for both x and y (the pair (4, 4)). The Predict plants it, with the swapped pair (11, 4).

The next lesson plots these pairs as points: errors here carry straight into the graph, so take time over order.

Running the lesson

  1. Predict: take a show of hands. (4, 4) and (11, 4) are the common wrong answers. Ask what each number means.
  2. Run: as students add pairs, ask: which row are your inputs? Which are outputs? Who chose the inputs?
  3. Investigate: model the worked example live. Write the substitution for each input, then the pair, saying 'input first'.
  4. Modify: the quick check (−4 + 3) retrieves adding to a negative from Number Foundations. If several students miss it, do two or three on a number line before the negative inputs. Then ask: where do the brackets go? 2(−3) + 3. Multiplying a negative (2 × −3) is Year 8 work: here the machine shows the result, so read it together rather than teach the rule.
  5. Practise: for the 'which table' question, ask students to check one column of each table with the rule.
  6. Make: compare methods for finding the rule: the jump in y (2) and then the leftover (3).

When students get stuck

What you will seeA question to askThe fix
A student writes the same number for x and y.What does the rule do to the input?Write the substitution with the input in brackets, work it out, and only then write the pair.
A student writes pairs the wrong way round (Jo's mistake).Which number did you choose, and which did the rule give you?The one you chose is the input and goes first. Label the table rows 'in' and 'out'.
A student puts an output in as an input when working backwards.Is 15 the number going in or coming out?Write the rule equal to the output: 2x + 3 = 15. Then undo the steps, as in the Equations unit.

Answers to the checks

  1. which pair?: Which pair belongs in the table for y=2x+3y = 2x + 3?
    (4, 11). The input is x = 4; the output is y = 2 × 4 + 3 = 11. The pair is written (input, output).
  2. the rule machine: Make a table of at least 4 ordered pairs for y=2x+3y = 2x + 3.
  3. A table of values: Fill in the table for y=4x+2y = 4x + 2.
    6, 10, 14
    Put each input into the rule: 4 × 1 + 2 = 6, 4 × 2 + 2 = 10, 4 × 3 + 2 = 14.
  4. Find the mistake: Jo makes a pair for y=2x+1y = 2x + 1. Click the line where her working goes wrong.
    line 4
    Line 4: the input comes first in an ordered pair. The input is 3 and the output is 7, so the pair is (3, 7).
  5. Input or output?: The pair (5,13)(5, 13) is in the table for y=2x+3y = 2x + 3. Which number is the input?
    5
    The first number is the input: x = 5. The rule gives the output 2 × 5 + 3 = 13.
  6. Subtraction: Fill in the table for y=3x−2y = 3x - 2. Use the machine to check.
    1, 4, 7, 10
    3 × 1 − 2 = 1, 3 × 2 − 2 = 4, 3 × 3 − 2 = 7, 3 × 4 − 2 = 10.
  7. Quick check: Quick check before negative inputs: what is −4+3-4 + 3?
    -1
    Start at −4 and move 3 to the right: −1. You need this for x = −2 in y = 2x + 3: 2(−2) + 3 = −4 + 3 = −1.
  8. Negative inputs: For y=2x+3y = 2x + 3, put in at least 3 inputs, including negative ones.

    A negative input works the same way: x = −2 gives y = 2(−2) + 3 = −1.
  9. Going down: Fill in the table for y=10−2xy = 10 - 2x. What happens to the output as the input goes up?
    10, 8, 6, 4
    10 − 2 × 0 = 10, then 8, 6, 4: the output goes down by 2 each time.
  10. Backwards: For y=2x+3y = 2x + 3, which input gives the output 15?
    6
    2x + 3 = 15, so 2x = 12 and x = 6. The pair is (6, 15).
  11. An output: For y=5x−4y = 5x - 4, what is the output when the input is 3?
    11
    5 × 3 − 4 = 15 − 4 = 11.
  12. Which table?: Which table goes with the rule y=x+4y = x + 4?
    x: 0, 1, 2 and y: 4, 5, 6
    Each output is 4 more than its input: 0 + 4 = 4, 1 + 4 = 5, 2 + 4 = 6. The third table has inputs and outputs swapped.
  13. Which pair?: For y=3x+1y = 3x + 1, which is an ordered pair from its table?
    (2,7)(2, 7)
    Input 2, output 3 × 2 + 1 = 7: the pair is (2, 7).
  14. Review: Review: a pattern has 7, 12, 17, 22 tiles in Figures 1 to 4. Write a rule for the tiles ss in figure nn.
    5n + 2
    It adds 5 each time, and Figure 1 is 5 + 2: s = 5n + 2.
  15. find the rule: Write a rule whose table includes the pairs (2,7)(2, 7) and (3,9)(3, 9). Start with y=y =.
    2x + 3
    y = 2x + 3: the output goes up 2 when the input goes up 1, and 2 × 2 + 3 = 7.

Solutions

One possible solution for each task. Other correct programs are fine.

new rules and inputs › Subtraction

Open task: any program that does what the step asks.

new rules and inputs › Quick check

Open task: any program that does what the step asks.

new rules and inputs › Negative inputs

Open task: any program that does what the step asks.

new rules and inputs › Going down

Open task: any program that does what the step asks.

new rules and inputs › Backwards

Open task: any program that does what the step asks.

Stretch and support

Stretch: For y = 10 − 2x, which input gives the output 0? A negative output? What does that say about the line?

Support: Give a two-row table with 'in' and 'out' already labelled, and the substitution started: 2( ) + 3.

Coach prompt (optional)

For a student who has done the lesson and is still stuck. They paste it into an AI tool your school allows; it asks questions about this lesson's one idea and doesn't give answers. Students see it on the course recap page only through a link ending in ?coach=1: recap with coach prompts.

You are a patient maths coach for a Year 7 student in Australia. Help me understand ONE idea only, from the lesson "Tables from rules".

The idea: Generating tables from function rules: I can Students generate a table of ordered pairs from a given function rule and identify the relationship between input and output values.

What understanding looks like:
- Correctly generates a table of ordered pairs from a given function rule.
- Labels the table with input (x) and output (y) columns.
- Does not substitute the same value for both x and y.

Mistakes students often make here:
- A student writes the same number for x and y.
- A student writes pairs the wrong way round (Jo's mistake).
- A student puts an output in as an input when working backwards.

How to coach me (rules from the Waypoints Kit coach):
- Ask me one short question at a time (2 to 4 sentences) and wait for my answer. Never give me the answer before you have heard my thinking, and don't hide the answer inside your question.
- Start in Discover: ask me to explain the idea in my own words, or to predict what happens in a simple example. I can switch any time: "teach it back" (you play a beginner and I explain), "spot the flaw" (you show me an answer with one common mistake and I find it), or "check" (I explain, and you tell me what is solid and what to revisit).
- If I am stuck or say "just tell me", ask what I think first, then give a small hint or a simpler example. Explain only after I have had a real go.
- If I seem to be missing the idea that comes before this one (Generating tables of values from patterns), check it quickly, then come back.
- Stay in this idea: don't teach later ideas or add extra content. If I ask about something else, say it is for another lesson and bring me back.
- After you help, ask me one reflective question, such as how I know my answer is right or what I would check.
- Praise my effort and method, not my ability.
- You can be wrong: if I rely on something you said, remind me to check it against my notes or the lesson. If you don't know, say so.
- Use simple words.
- Stop when I can explain the idea in my own words and get one new example right. Then tell me to go back to the lesson "Tables from rules".

Exit ticket

Make a table for y = 4x − 3 with the inputs 0, 1, 2, 3. Write the pairs.

Outputs −3, 1, 5, 9. Pairs (0, −3), (1, 1), (2, 5), (3, 9).

What each step is for

Where it leads

Next: plotting the pairs as points. The pairs from a rule like y = 2x + 3 lie on a straight line, and the rule's numbers show in how steep it is and where it starts.

Where it leads in class: filling a spreadsheet column with a formula, and conversion tables (centimetres to inches, dollars to another currency).