Straight-line graphs. What the numbers in a rule do to its line, solving equations with graphs, and modelling with lines.
Each lesson works two ways. Students can work through the online tutorial at their own pace (it checks their answers and saves their progress in their browser), or you can teach it to the whole class from the slides, then send students into the tutorial for the Modify and Make steps.
Every lesson guide has plain-language notes, the answers to every check, a solution for every task, and slides and a worksheet for Waypoints Prepare. These guide pages are not linked from student pages, but they are not secret either: keep printed Teacher editions for answers you do not want students to find.
Whole-course cheat sheet: Open to print (every command, grouped by unit: a handout for the final challenge)
From a growing pattern or a rule to a table of values, a graph, and what a graph of real data says.
Cheat sheet: Open to print (A4, with board pictures) · Markdown
What m and c do to the line y = mx + c.
A rule such as turns each value of into a value of . Plot the pairs as points, , , , and they lie on a straight line. Any rule of the form gives a straight line.
The two numbers do different jobs:
Steepness is a rate: dollars per hour, metres per second, litres per minute. Reading as "how much more for each one more" is the idea students will use in science graphs, budgets and modelling.
gradient (): up for each step right. -intercept (): where the line crosses the -axis. steeper: goes up (or down) more for each step right.
Cheat sheet: Open to print (A4, with board pictures) · Markdown
Solve equations where two lines meet, then model real situations with lines.
Cheat sheet: Open to print (A4, with board pictures) · Markdown