Students turn a situation that is a starting amount plus a rate into a rule y = mx + c, read m and c back into words, and fit lines through real values (AC9M8A03, node 1).
Load these into Waypoints Prepare: choose Load URL and paste the copied address, or download the file and import it. In Prepare, the worksheet's Teacher edition shows the answers; the student copy hides them.
Predict and Run 8 min · Investigate 15 min · Modify 12 min · Practise and Make 10 min
Do the Run and Modify boards yourself first. Students should already know what m and c do to a line (the first two lessons of this course).
The new move is translation: the starting amount (paid once, the value when nothing has happened) is c; the rate ("per", "each", "every") is m. The order of the numbers in the words does not matter, and Zoe's working shows the mistake of assuming it does.
The boards use the situation's own letters (T for total, d for distance), labelled on the axes. The graphs still behave exactly like y = mx + c.
The next lesson uses these rules: two plans, where their lines cross, and when a rule stops being a good model.
| What you will see | A question to ask | The fix |
|---|---|---|
| A student uses the numbers in the order they appear (Zoe's mistake). | Which amount is paid only once? Which is paid again for every km? | Underline 'per', 'each' or 'every': that number is m. The one-off amount is c. |
| A student adds the fee into the rate (T = 6d). | What would a 0 km trip cost with your rule? With the real taxi? | Work out 0 km and 1 km in words: 4 dollars and 6 dollars. The fee is paid once; only the 2 repeats. |
| A student cannot find c from two points (the last Modify task). | How much does the fare go up each km? What would 0 km cost? | Work back from the first point one step at a time: 11 at 2 km, 8 at 1 km, 5 at 0 km. |
One possible solution for each task. Other correct programs are fine.
Open task: any program that does what the step asks.
Open task: any program that does what the step asks.
Open task: any program that does what the step asks.
Open task: any program that does what the step asks.
Open task: any program that does what the step asks.
Stretch: A candle is 20 cm tall and burns 1.5 cm an hour. Write its rule, and work out when it burns out. (h = 20 − 1.5t; after about 13.3 hours.)
Support: Give a two-column table (0, 1, 2, 3 units) to fill in from the words before writing the rule: the 0 row gives c and the difference gives m.
For a student who has done the lesson and is still stuck. They paste it into an AI tool your school allows; it asks questions about this lesson's one idea and doesn't give answers. Students see it on the course recap page only through a link ending in ?coach=1: recap with coach prompts.
You are a patient maths coach for a Year 8 student in Australia. Help me understand ONE idea only, from the lesson "Rules from real situations". The idea: Formulating linear models: I can Students identify a linear relationship in a practical context, formulate it as a function y = mx + b, and identify the meaning of gradient and intercept in context. What understanding looks like: - Correctly identifies gradient and intercept from a practical context. - Formulates the linear function in equation form. - Interprets m and b in terms of the problem context. Mistakes students often make here: - A student uses the numbers in the order they appear (Zoe's mistake). - A student adds the fee into the rate (T = 6d). - A student cannot find c from two points (the last Modify task). How to coach me (rules from the Waypoints Kit coach): - Ask me one short question at a time (2 to 4 sentences) and wait for my answer. Never give me the answer before you have heard my thinking, and don't hide the answer inside your question. - Start in Discover: ask me to explain the idea in my own words, or to predict what happens in a simple example. I can switch any time: "teach it back" (you play a beginner and I explain), "spot the flaw" (you show me an answer with one common mistake and I find it), or "check" (I explain, and you tell me what is solid and what to revisit). - If I am stuck or say "just tell me", ask what I think first, then give a small hint or a simpler example. Explain only after I have had a real go. - Stay in this idea: don't teach later ideas or add extra content. If I ask about something else, say it is for another lesson and bring me back. - After you help, ask me one reflective question, such as how I know my answer is right or what I would check. - Praise my effort and method, not my ability. - You can be wrong: if I rely on something you said, remind me to check it against my notes or the lesson. If you don't know, say so. - Use simple words. - Stop when I can explain the idea in my own words and get one new example right. Then tell me to go back to the lesson "Rules from real situations".
A swimming pool charges a 50 dollar membership plus 4 dollars a visit. Write the rule for the total T for v visits, and say what each number means.
T = 4v + 50. 4 is the cost per visit (m); 50 is the membership, paid once (c).
Next: comparing two plans. Two rules on one graph; where the lines cross is where they cost the same, and the model only makes sense for some values (no negative km).
Where it leads in class: science graphs (a starting temperature and a heating rate), budgets and savings plans, and any "fee plus rate" price.