Students list sample spaces for coins, dice, bags and spinners, assign probabilities as favourable ÷ total when outcomes are equally likely and from sizes or counts when they are not, check that probabilities add to 1, and test a prediction with 1000 spins (AC9M7P01, nodes 1 and 2).
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Students will be able to
I can list the sample space for a single event.
I can work out a probability as a fraction, decimal or percentage.
I can tell when outcomes are not equally likely, and use sizes or counts instead.
Timing
Predict and Run 8 min · Investigate 12 min · Modify 12 min · Practise and Make 13 min
Before class
Do the Run board first. Students need fractions, decimals and percentages (Number Foundations).
This is a hinge: everything in Chance builds on a complete sample space and correct probabilities. The common mistake is treating every listed outcome as equally likely (three colours, so 1/3 each); it is planted in the Predict and in Kai's reasoning.
The board's random spins are different every time; with 1000 or more spins the relative frequencies are reliably close to the probabilities.
Running the lesson
Predict: take a show of hands; ask students who chose 1/3 how they decided.
Run: ask what relative frequency you would expect if each colour really were 1/3.
Investigate: write the sample space for each device on the board before any probability.
Modify: for repeated labels, draw the spinner with A, A, B.
Make: ask for the smallest bag with P(red) = 1/3.
When students get stuck
What you will see
A question to ask
The fix
A student gives each colour 1/3 (Kai's mistake).
Is each colour the same size?
Use the sizes: half the spinner is 1/2.
A student counts colours instead of counters.
How many counters are there in total?
Favourable counters ÷ total counters.
A student gives the count instead of the probability (3 instead of 1/2).
Out of how many?
Divide by the total number of outcomes.
Answers to the checks
a third each?: A spinner is half red, a quarter blue and a quarter green. What is the probability of blue? 1/4. There are three colours, but they are not equally likely: blue is a quarter of the spinner, so P(blue) = 1/4.
spin it: Run at least 1000 spins. Is the relative frequency of blue nearer 41 or 31? Was your prediction right?
List, then count: Roll a fair dice. What is the probability of an even number? Give a fraction in simplest form. 1/2 Sample space {1, 2, 3, 4, 5, 6}; even: 2, 4, 6. P = 3/6 = 1/2.
Find the mistake: Kai works out probabilities for the half-red spinner. Click the line where his reasoning goes wrong. line 3 Line 3: favourable ÷ total only works when the outcomes are equally likely. Red is half the spinner: P(red) = 1/2, P(blue) = P(green) = 1/4.
Counters in a bag: A bag has 3 red, 5 blue and 2 green counters. You take one without looking. What is P(blue)? Simplest form. 1/2 10 counters, 5 blue: 5/10 = 1/2.
A different event: Roll a fair dice. What is the probability of a number greater than 4? Simplest form. 1/3 {5, 6}: 2 of 6 = 1/3.
Repeated labels: A spinner has three equal sectors labelled A, A and B. What is the sample space, and P(A)? {A, B}, with P(A) = 2/3 Two possible outcomes, A and B, but A covers 2 of 3 equal sectors: P(A) = 2/3.
The missing probability: A spinner has P(red)=0.5 and P(blue)=0.3. The only other colour is green. What is P(green)? 0.2 0.5 + 0.3 + P(green) = 1, so P(green) = 0.2.
As a percentage: Write P(heads) for a fair coin as a percentage. 50 1/2 = 0.5 = 50%.
Impossible and certain: Edge cases on a fair dice: P(7) and P(less than 7)? 0 (impossible) and 1 (certain) No 7 on the dice: probability 0. Every roll is less than 7: probability 1.
A bag: A bag has 4 yellow and 6 purple counters. P(yellow)? Simplest form. 2/5 4 of 10 = 2/5.
Letters: Pick a letter at random from the word MATHS. What is the probability it is a vowel? (A fraction.) 1/5 5 letters, 1 vowel (A): 1/5.
Sample space: Which list is the full sample space for spinning this spinner: four equal sectors labelled 1, 2, 2, 3? {1, 2, 3} The possible outcomes are 1, 2 and 3; 2 has probability 1/2, the others 1/4 each.
Review: comparing: Review: Group A's median is 12 (range 4); Group B's is 12 (range 15). Which is right? Same centre; B is much more spread Equal medians, but B varies far more.
design a bag: Design a bag of 10 counters with P(red)=103 and P(blue)=21; the rest are green. How many green counters? 2 3 red, 5 blue (1/2 of 10), so 10 − 8 = 2 green. P(green) = 2/10 = 1/5.
Stretch and support
Stretch: Design a spinner with four colours where one colour is three times as likely as each of the others.
Support: List the sample space in a table with a probability column; check the column adds to 1.
Coach prompt (optional)
For a student who has done the lesson and is still stuck. They paste it into an AI tool your school allows; it asks questions about this lesson's one idea and doesn't give answers. Students see it on the course recap page only through a link ending in ?coach=1: recap with coach prompts.
You are a patient maths coach for a Year 7 student in Australia. Help me understand the ideas in ONE lesson only, from the lesson "Sample spaces and probability".
The ideas:
- Identifying and listing sample spaces: I can Students identify the sample space for a single-stage event and list all possible outcomes systematically.
- Assigning probabilities to outcomes: I can Students assign theoretical probabilities to outcomes of a single-stage event using P = favourable/total and express these as fractions, decimals or percentages.
What understanding looks like:
- Lists a complete sample space for a given single-stage event.
- Explains what sample space means.
- Verifies completeness (all outcomes accounted for).
- Correctly assigns the probability to each outcome in a sample space.
- Verifies that all probabilities sum to 1.
- Expresses probability in the most appropriate form for the context.
Mistakes students often make here:
- A student gives each colour 1/3 (Kai's mistake).
- A student counts colours instead of counters.
- A student gives the count instead of the probability (3 instead of 1/2).
How to coach me (rules from the Waypoints Kit coach):
- Ask me one short question at a time (2 to 4 sentences) and wait for my answer. Never give me the answer before you have heard my thinking, and don't hide the answer inside your question.
- Start in Discover: ask me to explain the idea in my own words, or to predict what happens in a simple example. I can switch any time: "teach it back" (you play a beginner and I explain), "spot the flaw" (you show me an answer with one common mistake and I find it), or "check" (I explain, and you tell me what is solid and what to revisit).
- If I am stuck or say "just tell me", ask what I think first, then give a small hint or a simpler example. Explain only after I have had a real go.
- Stay in this idea: don't teach later ideas or add extra content. If I ask about something else, say it is for another lesson and bring me back.
- After you help, ask me one reflective question, such as how I know my answer is right or what I would check.
- Praise my effort and method, not my ability.
- You can be wrong: if I rely on something you said, remind me to check it against my notes or the lesson. If you don't know, say so.
- Use simple words.
- Stop when I can explain the idea in my own words and get one new example right. Then tell me to go back to the lesson "Sample spaces and probability".
Exit ticket
A bag has 2 red, 3 green and 5 yellow counters. List the sample space and give each probability.
{red, green, yellow}: P(red) = 2/10 = 1/5, P(green) = 3/10, P(yellow) = 5/10 = 1/2. They add to 1.
What each step is for
a third each?: Committing to P(blue) on a half-red spinner shows whether they assume the listed outcomes are equally likely.
spin it: Spinning a thousand times shows blue settling near a quarter, not a third: the outcomes in a sample space need not be equally likely.
list, then count: List the sample space completely, check whether the outcomes are equally likely, then favourable ÷ total, or the sizes; the probabilities add to 1. Kai's mistake treats every listed outcome as equally likely.
one change at a time: One change at a time: a different event, a spinner with repeated labels, a missing probability, a percentage, then the edge cases of impossible and certain.
probabilities: Sample spaces and probabilities for coins, dice, bags and spinners, mixed; the equally-likely slip planted again; the review keeps comparing data fresh.
design a bag: Designing a bag to match given probabilities reverses the lesson: from probabilities back to counts, using equivalent fractions.
Where it leads
Next: Predict and test (AC9M7P01 node 3, AC9M7P02 node 1): expected counts and experiments.
Where it leads: complementary events and two-step experiments (Year 8).