Students simulate two dice and two coins, record results in a frequency table, and compare relative frequencies with probabilities from the sample space (AC9M8P03, nodes 1 and 2).
Load these into Waypoints Prepare: choose Load URL and paste the copied address, or download the file and import it. In Prepare, the worksheet's Teacher edition shows the answers; the student copy hides them.
Predict and Run 8 min · Investigate 10 min · Modify 12 min · Practise and Make 15 min
Do the Run board yourself first. Students need the two-dice grid (Grids and tree diagrams), complements, and relative frequency and the law of large numbers (Year 7 Many trials).
The one idea: a simulation is many quick trials; its relative frequency estimates the probability and gets closer as trials grow. The common mistake is concluding from a short run (Ella's mistake: no 12 in 20 rolls, so impossible).
The board is one digital tool. Others for a class task: a spreadsheet (=RANDBETWEEN(1,6) in two columns, a sum column, COUNTIF for the frequency table, filled down 1000 rows), an online dice simulator, or a short Python program. Generative AI can write a simulation, but students should check its code and its frequency table against the grid: an AI may describe results it never ran.
Wider: simulate something with no simple sample space, such as how many packets of cereal you buy to collect all 6 cards.
Trusting a short run. Ask: how many times would you expect it in this many trials? Then: is what happened surprising?
| What you will see | A question to ask | The fix |
|---|---|---|
| A student says the simulation is wrong because 7 came up 15 times in 100, not 17. | Would a real dice give exactly 17? | Simulations vary like real trials; more trials, closer results. |
| A student reports a count as a relative frequency. | Out of how many trials? | Relative frequency = count ÷ trials. |
| A student expects the sums 2 to 12 to be equally likely. | How many pairs in the grid make 2? Make 7? | Count pairs: the middle totals have more. |
One possible solution for each task. Other correct programs are fine.
Open task: any program that does what the step asks.
Open task: any program that does what the step asks.
Open task: any program that does what the step asks.
Open task: any program that does what the step asks.
Open task: any program that does what the step asks.
Stretch: Build the two-dice simulation in a spreadsheet with 1000 rows and a frequency table. Does it agree with the board?
Support: A frequency table template for totals 2 to 12 with columns for count, relative frequency and probability.
For a student who has done the lesson and is still stuck. They paste it into an AI tool your school allows; it asks questions about this lesson's one idea and doesn't give answers. Students see it on the course recap page only through a link ending in ?coach=1: recap with coach prompts.
You are a patient maths coach for a Year 8 student in Australia. Help me understand the ideas in ONE lesson only, from the lesson "Simulating compound events". The ideas: - Setting up and running compound event simulations: I can Students use digital simulation tools to simulate two-event compound scenarios and record results systematically. - Using simulation results to determine and describe probabilities: I can Students compare simulated relative frequencies to theoretical probabilities for compound events and describe what the results reveal. What understanding looks like: - Sets up and runs a digital simulation for a compound event. - Records results in an organised frequency table. - Selects an appropriate number of trials for the simulation. - Calculates relative frequency from simulation results correctly. - Compares observed relative frequency to theoretical probability. - Explains discrepancies using the concept of sampling variation. Mistakes students often make here: - A student says the simulation is wrong because 7 came up 15 times in 100, not 17. - A student reports a count as a relative frequency. - A student expects the sums 2 to 12 to be equally likely. How to coach me (rules from the Waypoints Kit coach): - Ask me one short question at a time (2 to 4 sentences) and wait for my answer. Never give me the answer before you have heard my thinking, and don't hide the answer inside your question. - Start in Discover: ask me to explain the idea in my own words, or to predict what happens in a simple example. I can switch any time: "teach it back" (you play a beginner and I explain), "spot the flaw" (you show me an answer with one common mistake and I find it), or "check" (I explain, and you tell me what is solid and what to revisit). - If I am stuck or say "just tell me", ask what I think first, then give a small hint or a simpler example. Explain only after I have had a real go. - Stay in this idea: don't teach later ideas or add extra content. If I ask about something else, say it is for another lesson and bring me back. - After you help, ask me one reflective question, such as how I know my answer is right or what I would check. - Praise my effort and method, not my ability. - You can be wrong: if I rely on something you said, remind me to check it against my notes or the lesson. If you don't know, say so. - Use simple words. - Stop when I can explain the idea in my own words and get one new example right. Then tell me to go back to the lesson "Simulating compound events".
A simulation gives a total of 8 on two dice 68 times in 500 trials. Find the relative frequency and compare it with the probability.
68 ÷ 500 = 0.136. P(8) = 5/36 ≈ 0.139: very close.
This covers AC9M8P03.
Where it leads: statistics from samples (Year 8 Statistics), and independent events and simulations in Years 9 and 10.