Students plot and read points (x, y, z) on 3D axes, and use 3D systems for drones, buildings, planes and 3D printers (AC9M8SP03, nodes 1 and 2).
Load these into Waypoints Prepare: choose Load URL and paste the copied address, or download the file and import it. In Prepare, the worksheet's Teacher edition shows the answers; the student copy hides them.
Predict and Run 8 min · Investigate 10 min · Modify 12 min · Practise and Make 10 min
Do the Run board yourself first. Students need the Cartesian plane (Year 7 transformations) and views of solids.
The one idea: one more axis, at right angles to the other two, gives one more number; the order is always x, y, z. The common mistake is putting the height first or in the order it was read (Kim's mistake).
The board draws the axes in isometric projection, so a point can look like two different points; the dashed path and the label settle it. A corner of the room makes a good real set of axes: two floor edges and the vertical edge.
Wider: plan a 3D printer's path for a small box, or describe a position in a game such as Minecraft (which puts y up: a different convention, which is fine once it is stated).
Seeing depth on a flat picture. Ask students to trace the dashed path with a finger: along x, along y, then up.
| What you will see | A question to ask | The fix |
|---|---|---|
| A student writes the height first. | What order did we agree: along, along, up? | Always (x, y, z): the height is last. |
| A student reads a point from the picture by where it seems to sit. | Follow the dashed path: how far along each axis? | Read the path, not the position on the screen. |
| A student thinks floor 4 is 15 m up (counting the ground floor). | How many floors above the ground floor is floor 4? | Ground floor is 0, so floor 4 is 4 × 3 m. |
One possible solution for each task. Other correct programs are fine.
Open task: any program that does what the step asks.
Open task: any program that does what the step asks.
Open task: any program that does what the step asks.
Open task: any program that does what the step asks.
Open task: any program that does what the step asks.
Stretch: Find the distance from the origin to (3, 4, 12) by using Pythagoras twice.
Support: Use the corner of a room or a box: point along each edge in turn while saying the coordinate.
For a student who has done the lesson and is still stuck. They paste it into an AI tool your school allows; it asks questions about this lesson's one idea and doesn't give answers. Students see it on the course recap page only through a link ending in ?coach=1: recap with coach prompts.
You are a patient maths coach for a Year 8 student in Australia. Help me understand the ideas in ONE lesson only, from the lesson "Coordinates in 3D". The ideas: - Extending the coordinate system to three dimensions: I can Students extend the 2D Cartesian plane to three dimensions by adding a third axis (z), and plot and read coordinates in the first octant. - Describing positions in real-world 3D systems: I can Students describe positions in practical 3D reference systems including latitude/longitude/altitude and multi-storey coordinate systems. What understanding looks like: - Plots a point given 3D coordinates in the first octant. - Reads the coordinates of a plotted point. - Identifies which axis extends the 2D plane to 3D. - Correctly describes a position using a practical 3D reference system. - Interprets a 3D coordinate in a real-world context. - Connects the three coordinates to three independent dimensions of location. Mistakes students often make here: - A student writes the height first. - A student reads a point from the picture by where it seems to sit. - A student thinks floor 4 is 15 m up (counting the ground floor). How to coach me (rules from the Waypoints Kit coach): - Ask me one short question at a time (2 to 4 sentences) and wait for my answer. Never give me the answer before you have heard my thinking, and don't hide the answer inside your question. - Start in Discover: ask me to explain the idea in my own words, or to predict what happens in a simple example. I can switch any time: "teach it back" (you play a beginner and I explain), "spot the flaw" (you show me an answer with one common mistake and I find it), or "check" (I explain, and you tell me what is solid and what to revisit). - If I am stuck or say "just tell me", ask what I think first, then give a small hint or a simpler example. Explain only after I have had a real go. - Stay in this idea: don't teach later ideas or add extra content. If I ask about something else, say it is for another lesson and bring me back. - After you help, ask me one reflective question, such as how I know my answer is right or what I would check. - Praise my effort and method, not my ability. - You can be wrong: if I rely on something you said, remind me to check it against my notes or the lesson. If you don't know, say so. - Use simple words. - Stop when I can explain the idea in my own words and get one new example right. Then tell me to go back to the lesson "Coordinates in 3D".
A drone is 8 m east, 3 m north and 20 m up from its base, with x east, y north and z up. Write its position. Then it flies 5 m north: where is it now?
(8, 3, 20), then (8, 8, 20).
This covers AC9M8SP03.
Where it leads: 3D modelling and games in Digital Technologies, vectors in senior mathematics, and Pythagoras in 3D (Year 10).