Design projects that bring the Engineering pathways together. Pick one: each follows the design cycle (Inquire, Develop, Create, Test, Evaluate), starts from a brief with criteria and constraints, prototypes the logic on a board where it can, builds in a simulator and then for real, and is evaluated against the brief with test evidence.
Each lesson works two ways. Students can work through the online tutorial at their own pace (it checks their answers and saves their progress in their browser), or you can teach it to the whole class from the slides, then send students into the tutorial for the Modify and Make steps.
Every lesson guide has plain-language notes, the answers to every check, a solution for every task, and slides and a worksheet for Waypoints Prepare. These guide pages are not linked from student pages, but they are not secret either: keep printed Teacher editions for answers you do not want students to find.
Whole-course cheat sheet: Open to print (every command, grouped by unit: a handout for the final challenge)
Pick one: a plant monitor, a parking assistant or a reaction game. Needs Circuits and Arduino.
Cheat sheet: Open to print (A4, with board pictures) · Markdown
Pick one: a drive base, a sorter or a lift. Needs Power and motors; links Mechanisms and CAD.
Cheat sheet: Open to print (A4, with board pictures) · Markdown
Move a finished project onto protoboard, or design its PCB.
Cheat sheet: Open to print (A4, with board pictures) · Markdown