How mechanisms trade one thing for another. Gears trade speed for turning force; levers and pulleys trade distance for force, by the same factor; a design brief decides which trade is right.
Gear ratios, choosing a pair to meet a brief, then idlers and compound trains for bigger ratios.
A gear ratio trades speed for turning force: a small gear driving a big gear turns the output slower but stronger, by the same factor. Students test gears on a winch, work out the ratio, speed, strength and lift time, then choose a pair that meets a brief, and find a brief where the constraints conflict.
More than two gears. A gear between two others (an idler) changes the direction but not the ratio; two gears on one axle make a compound train, whose stage ratios multiply. Students test an idler, work out compound trains, find one for a heavy brief, and see why big ratios come in stages.
Trading force for distance with a bar on a pivot and with ropes that share a load.
A lever trades force for distance: a small push far from the pivot lifts a big load near it, and your hand moves farther than the load. Students find where to put a pivot by testing, work out the push from turning effects, meet the three classes of lever (including the one in their arm), and design a lever to a brief.
One pulley changes the direction of a pull, not its size. Ropes that hold up a moving block share the load, so the pull shrinks, but you pull more rope by the same factor. Students test pulleys, work out pulls and rope lengths, see that work in equals work out, and choose a pulley system for a brief.
Friction, efficiency, and why more pulleys stop helping.
Every real gear mesh and pulley wheel turns a little of the work into heat and sound. Students find a gear train lifts less than the ideal, that adding pulleys stops helping, work out overall efficiency by multiplying, and redesign a brief with friction in it.
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