← Python functions and events

Python functions and events: projects

Build something of your own with what you have learned. Each project is a goal, not steps: pick one, make it your way, and earn its badge.

A street of your ownAfter lesson 3: Functions with parametersDraw a street: houses, trees, shops or anything else, of different sizes and colours, along one line.a function with parametersa listfor item in a listChart your dataAfter lesson 5: Functions that decideChoose something you can count (your week's screen time, the class's favourite fruits, rainfall) and draw it as a bar chart.a listfor item in a listreturnifClick-and-key artAfter lesson 7: EventsMake a drawing toy: a click draws a shape where the mouse is (a dot, a square, anything), and keys change the colour, the shape or the size.passing a function to an eventglobala place in a listifYour own gameAfter lesson 9: Catch the turtleMake a small game that is not Catch the turtle: a target that moves on a timer, something to click or dodge, a score and a way to win or lose.passing a function to an eventthe random moduleTrue / False as valuesand / or

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